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Gameplay of Dragon Quest : ウィキペディア英語版
Gameplay of Dragon Quest
''Dragon Quest'' is a series of role-playing video games that originated in 1986 with the release of ''Dragon Warrior''. Although the games are not related in terms of story, many aspects of the gameplay are consistent throughout the series. Each game in the series add new elements to the gameplay, such as longer quests, character classes, or different ways of story-telling.
One of the major aspects of the ''Dragon Quest'' series is that it retains the same setting and general gameplay throughout the series, instead of reinventing itself with each new installment. This has been seen as both a positive and negative aspect by critics of the series.〔
==History==

''Dragon Quest'' was created by Yūji Horii, who became the series' main scenario director. Yūji Horii originally used the full-screen map of ''Ultima'' and the first-person menu battle and stats oriented ''Wizardry'' screen to create the gameplay of ''Dragon Quest''. ''Dragon Warrior'' is often cited as the birth of the JRPGs.〔 Each game in the main series builds upon its predecessor, but the gameplay never strays from the series' origins.〔
When asked about the game's resistance to change during an interview, Horii explained that he wants to "keep it simple and keep things organized, after twenty years I've found this to be the best way." During the same interview, Horii also stated that he would never want to make an action role-playing game for the series. He said "The reason why is because I want to make the game fun and simple and relaxing, so that you can just sit down and take it easy. People who don't like to think very much can just push the button and still get by. The people who like to think and strategize have to option to do that as well."〔 Although ''Dragon Quest IX'' was slated to have an action-oriented combat style, it was changed back to menu-based combat in 2007, two years before its release.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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